Universal arts school: three decades driving creativity and innovation in digital arts

Since its founding in 1993 by Alejandro López, Universal Arts School (UArts School) has been a benchmark in the training of professionals in the field of digital arts. With the vision of creating a space where artists could experiment and develop their creativity without limits, the school implemented a practical methodology focused on real production since its inception.

EP Methodology: Production Environment Based Learning

UArts School's Production Environment (PE) methodology focuses on the acquisition of technical and artistic skills, fostering a mindset suited to face challenges in companies of various sizes. This hands-on approach has been optimized over more than six million hours of training, allowing students to quickly integrate into the professional video game, film and animation industry.

With more than 700 high-performance programs, including courses, masters and careers, UArts School offers a wide variety of specialized training in areas such as video game creation and development, character animation and rigging, virtual directing and production, special effects for film, and digital art encompassing emerging technologies such as Concept Art, Comic, VR, AR, Matte Painting and 3D Sculpting.

Ikigai: Finding Purpose Through Art

Inspired by the Japanese concept of "Ikigai", which represents the reason for being or purpose in life, at UArts School we seek for each student to discover their passion and transform it into their profession. This comprehensive approach promotes not only the development of technical skills, but also personal growth and professional fulfillment.

Commitment to the Future of Digital Arts

Throughout its history, Universal Arts School has maintained its commitment to train professionals capable of innovating and leading in the digital arts industry, providing the tools and environment necessary for each student to reach their full creative and professional potential.

Submit Your Comment